Title the " Lonely Gamer " Revisited

نویسندگان

  • Diane J. Schiano
  • Thomas Debeauvais
چکیده

World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex social interactions among well over 10 million players worldwide. In this study, we explore implications of the pervasive “lonely gamer” stereotype, which portrays online gamers as socially isolated and addicted young people, usually male, with few real-life (RL) social ties. This is the first study to directly address the stereotype quantitatively, focusing on assessing the extent to which WoW players interact in the game with other people with whom they share a RL social relationship. Most previous studies of the interaction between online gaming and sociality have focused solely on either in-game or RL social interactions, without seriously taking into account today’s large and growing opportunities for hybrids of both. An online survey (in English and Chinese) collected data from 2865 WoW players from multiple world regions: Europe, Hong Kong, Taiwan, and the US. The findings lend no support to the “lonely gamer” stereotype, but suggest instead that playing World of Warcraft may serve to enhance, rather than diminish, RL social interactions. This paper also

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تاریخ انتشار 2013